000 | 01500nac a22004211i 4500 | ||
---|---|---|---|
003 | EG-ScBUE | ||
005 | 20230315132215.0 | ||
006 | a||||fq||h 00| 0 | ||
008 | 101026t2004 maua f 001 0 eng d | ||
020 | _a1592003516 | ||
020 | _a9781592003518 | ||
020 | _a082039503516 | ||
035 | _a(OCoLC)ocm56064599 | ||
040 |
_aEG-ScBUE _beng _erda _cEG-ScBUE _dEG-ScBUE |
||
082 | 0 | 4 |
_a794.8 _bZER _222 |
100 | 1 |
_aZerbst, Stefan, _eauthor. _920634 |
|
245 | 1 | 0 |
_a3D game engine programming / _cStefan Zerbst with Oliver Düvel. |
246 | 3 | 0 | _aGame engine programming |
246 | 3 | _aThree-D game engine programming | |
264 | 1 |
_aBoston, MA : _bPremier Press, _c[2004] |
|
264 | 4 | _cc2004 | |
300 |
_axxxi, 860 pages : _billustrations ; _c24 cm. + _e1 CD |
||
336 |
_2rdacontent _asounds _bsnd |
||
336 |
_2rdacontent _atext _btxt |
||
337 |
_2rdamedia _aaudio _bs |
||
337 |
_2rdamedia _aunmediated _bn |
||
338 |
_2rdacarrier _acomputer disc _bcd |
||
338 |
_2rdacarrier _avolume _bnc |
||
490 | 1 | _aPremier Press game development books | |
500 | _aAccompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series. | ||
500 | _a"Thomson Course Technology PTR"--T.p. verso. | ||
500 | _aIncludes index. | ||
650 | 7 |
_aComputer games _xProgramming. _2BUEsh _920636 |
|
653 | _bCOMSCI | ||
655 | _vReading book | ||
700 | 1 |
_aDüvel, Oliver, _eauthor. _920637 |
|
942 |
_cBB _k794.8 ZER _2ddc |
||
999 |
_c697 _d697 |