000 01500nac a22004211i 4500
003 EG-ScBUE
005 20230315132215.0
006 a||||fq||h 00| 0
008 101026t2004 maua f 001 0 eng d
020 _a1592003516
020 _a9781592003518
020 _a082039503516
035 _a(OCoLC)ocm56064599
040 _aEG-ScBUE
_beng
_erda
_cEG-ScBUE
_dEG-ScBUE
082 0 4 _a794.8
_bZER
_222
100 1 _aZerbst, Stefan,
_eauthor.
_920634
245 1 0 _a3D game engine programming /
_cStefan Zerbst with Oliver Düvel.
246 3 0 _aGame engine programming
246 3 _aThree-D game engine programming
264 1 _aBoston, MA :
_bPremier Press,
_c[2004]
264 4 _cc2004
300 _axxxi, 860 pages :
_billustrations ;
_c24 cm. +
_e1 CD
336 _2rdacontent
_asounds
_bsnd
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aaudio
_bs
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_acomputer disc
_bcd
338 _2rdacarrier
_avolume
_bnc
490 1 _aPremier Press game development books
500 _aAccompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.
500 _a"Thomson Course Technology PTR"--T.p. verso.
500 _aIncludes index.
650 7 _aComputer games
_xProgramming.
_2BUEsh
_920636
653 _bCOMSCI
655 _vReading book
700 1 _aDüvel, Oliver,
_eauthor.
_920637
942 _cBB
_k794.8 ZER
_2ddc
999 _c697
_d697