000 | 01025nac a22003011i 4500 | ||
---|---|---|---|
003 | OSt | ||
005 | 20230315124733.0 | ||
008 | 130120s2004 enk f b 001 0 eng d | ||
020 | _a032117660X (pbk.) | ||
020 | _a9780321176608 | ||
040 |
_aEG-ScBUE _beng _erda _cEG-ScBUE _dEG-ScBUE |
||
041 | 0 |
_aeng _beng |
|
082 | 0 | 4 |
_a794.8151 _bGOL _222 |
100 | 1 |
_aGold, Julian, _eauthor. _931916 |
|
245 | 1 | 0 |
_aObject-oriented game development / _cJulian Gold. |
264 | 1 |
_aHarlow, England ; _aNew York : _bAddison Wesley, _c2004. |
|
300 |
_axi, 426 pages ; _c24 cm |
||
336 |
_2rdacontent _atext _btxt |
||
337 |
_2rdamedia _aunmediated _bn |
||
338 |
_2rdacarrier _avolume _bnc |
||
504 | _aIncludes bibliographical references and index. | ||
546 | _aText in English ; summary in English. | ||
650 | 7 |
_aComputer games _xProgramming. _2BUEsh _931917 |
|
650 | 7 |
_aObject-oriented programming (Computer science) _2BUEsh _931918 |
|
653 | _bCOMSCI | ||
655 | _vReading book | ||
942 |
_cBB _k794.8151 GOL _2ddc |
||
999 |
_c463 _d463 |