000 | 03482cam a22003498i 4500 | ||
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001 | 22732217 | ||
003 | EG-ScBUE | ||
005 | 20240304103022.0 | ||
008 | 220730s2023 enk f b 001 0 eng d | ||
020 | _a9781032100944 | ||
040 |
_aLBSOR/DLC _beng _erda _cDLC _dEG-ScBUE |
||
082 | 0 | 4 |
_a302.23068 _222 _bCON |
100 | 1 |
_aConnock, Alex, _eauthor. |
|
245 | 1 | 0 |
_aMedia management and artificial intelligence : _bunderstanding media business models in the digital age / _cAlex Connock. |
264 | 1 |
_aAbingdon, Oxon ; _aNew York, NY : _bRoutledge, _c2023. |
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300 |
_avi, 336 pages ; _c24 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aMedia management & artificial intelligence -- Media business models -- Overview of AI -- Games -- Social networks -- Streamers -- Broadcasters -- Digital publishers -- Scripted -- Entertainment -- Factual -- Marketing content -- Creators -- Music -- Podcasters -- Esports -- The metaverse -- Future of the media business. | |
520 |
_a"This cutting-edge textbook examines contemporary media business models in the context of Artificial Intelligence and digital transformation. AI has dramatically impacted media production and distribution, from recommendation engines to synthetic humans, from video-to-text tools to natural language models. "AI is really the change agent of the media industry," answered a natural language generation model when AI was 'asked' about the subject of this book. "It will open incredible opportunities." This book seeks to explore them. The media is examined through four sections. 'Principles' maps business models and the key tools of AI. 'Platforms' covers distribution channels in Games, Streamers, Social Networks, Broadcast and Digital Publishing. 'Producers' covers the engines of content-making, including Scripted, Entertainment, Factual, Content Marketing, Creators and Music. Finally, 'Pioneers' covers emerging sectors of Podcasters, Esports, the Metaverse and other AI-driven developments. Then in each chapter, a standard value creation model is applied, mapping a single sector through development, production, distribution and monetisation. Diverse case studies are analysed from India, Nigeria, South Korea, South Africa, France, the Netherlands, US, UK, Denmark and China - around creative entrepreneurship, revenue models, profit drivers, rights and emerging AI tools. Questions are provided for each case, whilst key learning points and chapter summaries cement learning. Applied and technology-focused, this text offers core reading for advanced undergraduate and postgraduates studying Media Management - or the relationship between Entertainment, Media and Technology. Online resources include chapter-by-chapter PowerPoint slides and an Instructor's Manual with further exercises and case studies"-- _cProvided by publisher. |
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650 | 7 |
_aMass media _xManagement _xData processing. _2BUEsh |
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650 | 7 |
_aArtificial intelligence _xIndustrial applications. _2BUEsh |
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653 |
_cMarch2024 _bCOMAME |
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655 | _vReading book | ||
776 | 0 | 8 |
_iOnline version: _aConnock, Alex. _tMedia management and artificial intelligence _dAbingdon, Oxon ; New York, NY : Routledge, 2023 _z9781003213611 _w(DLC) 2022022935 |
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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_c30676 _d30647 |