000 03482cam a22003498i 4500
001 22732217
003 EG-ScBUE
005 20240304103022.0
008 220730s2023 enk f b 001 0 eng d
020 _a9781032100944
040 _aLBSOR/DLC
_beng
_erda
_cDLC
_dEG-ScBUE
082 0 4 _a302.23068
_222
_bCON
100 1 _aConnock, Alex,
_eauthor.
245 1 0 _aMedia management and artificial intelligence :
_bunderstanding media business models in the digital age /
_cAlex Connock.
264 1 _aAbingdon, Oxon ;
_aNew York, NY :
_bRoutledge,
_c2023.
300 _avi, 336 pages ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aMedia management & artificial intelligence -- Media business models -- Overview of AI -- Games -- Social networks -- Streamers -- Broadcasters -- Digital publishers -- Scripted -- Entertainment -- Factual -- Marketing content -- Creators -- Music -- Podcasters -- Esports -- The metaverse -- Future of the media business.
520 _a"This cutting-edge textbook examines contemporary media business models in the context of Artificial Intelligence and digital transformation. AI has dramatically impacted media production and distribution, from recommendation engines to synthetic humans, from video-to-text tools to natural language models. "AI is really the change agent of the media industry," answered a natural language generation model when AI was 'asked' about the subject of this book. "It will open incredible opportunities." This book seeks to explore them. The media is examined through four sections. 'Principles' maps business models and the key tools of AI. 'Platforms' covers distribution channels in Games, Streamers, Social Networks, Broadcast and Digital Publishing. 'Producers' covers the engines of content-making, including Scripted, Entertainment, Factual, Content Marketing, Creators and Music. Finally, 'Pioneers' covers emerging sectors of Podcasters, Esports, the Metaverse and other AI-driven developments. Then in each chapter, a standard value creation model is applied, mapping a single sector through development, production, distribution and monetisation. Diverse case studies are analysed from India, Nigeria, South Korea, South Africa, France, the Netherlands, US, UK, Denmark and China - around creative entrepreneurship, revenue models, profit drivers, rights and emerging AI tools. Questions are provided for each case, whilst key learning points and chapter summaries cement learning. Applied and technology-focused, this text offers core reading for advanced undergraduate and postgraduates studying Media Management - or the relationship between Entertainment, Media and Technology. Online resources include chapter-by-chapter PowerPoint slides and an Instructor's Manual with further exercises and case studies"--
_cProvided by publisher.
650 7 _aMass media
_xManagement
_xData processing.
_2BUEsh
650 7 _aArtificial intelligence
_xIndustrial applications.
_2BUEsh
653 _cMarch2024
_bCOMAME
655 _vReading book
776 0 8 _iOnline version:
_aConnock, Alex.
_tMedia management and artificial intelligence
_dAbingdon, Oxon ; New York, NY : Routledge, 2023
_z9781003213611
_w(DLC) 2022022935
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30676
_d30647