000 | 01191cam a2200325 i 4500 | ||
---|---|---|---|
001 | 17041401 | ||
003 | EG-ScBUE | ||
005 | 20231022122246.0 | ||
008 | 111109t2012 nyua f b 001 0 eng d | ||
020 | _a9780823098477 (pbk.) | ||
040 |
_aDLC _beng _erda _cDLC _dDLC _dEG-ScBUE |
||
082 | 0 | 4 |
_a794.81536 _222 _bSOL |
100 | 1 |
_aSolarski, Chris, _eauthor. |
|
245 | 1 | 0 |
_aDrawing basics and video game art : _bclassic to cutting-edge art techniques for winning game design / _cChris Solarski ; foreword by Tristan Donovan. |
250 | _aFirst edition. | ||
264 | 1 |
_aNew York : _bWatson-Guptill, _c[2012] |
|
264 | 4 | _c©2012 | |
300 |
_a240 pages : _billustrations (some color) ; _c26 cm |
||
336 |
_atext _2rdacontent _btxt |
||
337 |
_aunmediated _2rdamedia _bn |
||
338 |
_avolume _2rdacarrier _bnc |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 7 |
_aVideo games _xDesign. _2BUEsh |
|
650 | 7 |
_aArt _xTechnique. _2BUEsh |
|
653 |
_cOctober2023 _bART _2FA |
||
655 | _vReading book | ||
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBB |
||
999 |
_c30597 _d30568 |