000 | 01492cam a22003378i 4500 | ||
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001 | 22117977 | ||
003 | EG-ScBUE | ||
005 | 20231022102414.0 | ||
008 | 210707t2021 ctu f b 001 0 eng d | ||
020 | _a9781633886803 | ||
040 |
_aDLC _beng _erda _cDLC _dDLC _dEG-ScBUE |
||
082 | 0 | 4 |
_a794.8 _222 _bSTR |
100 | 1 |
_aStrunk, Trevor, _d1985- _eauthor. |
|
245 | 1 | 0 |
_aStory mode : _bvideo games and the interplay between consoles and culture / _cTrevor Strunk, PhD. |
264 | 1 |
_aGuilford, Connecticut : _bPrometheus Books, _c[2021] |
|
264 | 4 | _cc2021 | |
300 |
_axxiv, 216 pages ; _c24 cm |
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336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
520 |
_a"An incisive critique of the intersection of culture and video games by one of the sharpest games critics working today"-- _cProvided by publisher. |
||
650 | 7 |
_aVideo games _xSocial aspects. _2BUEsh |
|
650 | 7 |
_aPopular culture. _2BUEsh |
|
653 |
_cOctober2023 _bART _2GD |
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655 | _vReading book | ||
776 | 0 | 8 |
_iOnline version: _aStrunk, Trevor, 1985- _tStory mode _dGuilford, Connecticut : Prometheus Books, [2021] _z9781633886810 _w(DLC) 2021019900 |
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2ddc _cBB |
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999 |
_c30593 _d30564 |