000 01492cam a22003378i 4500
001 22117977
003 EG-ScBUE
005 20231022102414.0
008 210707t2021 ctu f b 001 0 eng d
020 _a9781633886803
040 _aDLC
_beng
_erda
_cDLC
_dDLC
_dEG-ScBUE
082 0 4 _a794.8
_222
_bSTR
100 1 _aStrunk, Trevor,
_d1985-
_eauthor.
245 1 0 _aStory mode :
_bvideo games and the interplay between consoles and culture /
_cTrevor Strunk, PhD.
264 1 _aGuilford, Connecticut :
_bPrometheus Books,
_c[2021]
264 4 _cc2021
300 _axxiv, 216 pages ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _a"An incisive critique of the intersection of culture and video games by one of the sharpest games critics working today"--
_cProvided by publisher.
650 7 _aVideo games
_xSocial aspects.
_2BUEsh
650 7 _aPopular culture.
_2BUEsh
653 _cOctober2023
_bART
_2GD
655 _vReading book
776 0 8 _iOnline version:
_aStrunk, Trevor, 1985-
_tStory mode
_dGuilford, Connecticut : Prometheus Books, [2021]
_z9781633886810
_w(DLC) 2021019900
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30593
_d30564