000 01792cam a2200361 i 4500
001 20350569
003 EG-ScBUE
005 20230925093153.0
008 180208t2019 flua f b 001 0 eng d
020 _a9781138058491
040 _aDLC
_beng
_erda
_cDLC
_dDLC
_dEG-ScBUE
082 0 4 _a794.80681
_222
_bBOY
100 1 _aBoyd, S. Gregory,
_eauthor.
245 1 0 _aVideo game law :
_beverything you need to know about legal and business issues in the game industry /
_cby S. Gregory Boyd, Brian Pyne, and Sean F. Kane.
264 1 _aBoca Raton, FL :
_bCRC Press,
_c[2019]
264 4 _cc2019
300 _axix, 254 pages :
_billustrations ;
_c26 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
505 0 _aGetting started in the game industry -- How not to make a game -- Intellectual property in the game industry -- The art and science of negotiation -- Explanation of key game industry contracts -- Privacy and data security in the game industry -- Free money! : making use of video game tax incentives -- Beyond goldfarming : virtual property regulations -- Advertising in games -- Gambling in games -- Rating systems -- It's a test! : hypothetical/issue spotter chapter.
650 7 _aVideo games industry.
_2BUEsh
650 7 _aVideo games industry
_xLaw and legislation.
_2BUEsh
650 7 _aVideo games
_xMarketing.
_2BUEsh
653 _cSeptember2023
_bART
_2GD
655 _vReading book
700 1 _aPyne, Brian,
_eauthor.
700 1 _aKane, Sean F.,
_eauthor.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30571
_d30542