000 | 01792cam a2200361 i 4500 | ||
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001 | 20350569 | ||
003 | EG-ScBUE | ||
005 | 20230925093153.0 | ||
008 | 180208t2019 flua f b 001 0 eng d | ||
020 | _a9781138058491 | ||
040 |
_aDLC _beng _erda _cDLC _dDLC _dEG-ScBUE |
||
082 | 0 | 4 |
_a794.80681 _222 _bBOY |
100 | 1 |
_aBoyd, S. Gregory, _eauthor. |
|
245 | 1 | 0 |
_aVideo game law : _beverything you need to know about legal and business issues in the game industry / _cby S. Gregory Boyd, Brian Pyne, and Sean F. Kane. |
264 | 1 |
_aBoca Raton, FL : _bCRC Press, _c[2019] |
|
264 | 4 | _cc2019 | |
300 |
_axix, 254 pages : _billustrations ; _c26 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
500 | _aIncludes index. | ||
505 | 0 | _aGetting started in the game industry -- How not to make a game -- Intellectual property in the game industry -- The art and science of negotiation -- Explanation of key game industry contracts -- Privacy and data security in the game industry -- Free money! : making use of video game tax incentives -- Beyond goldfarming : virtual property regulations -- Advertising in games -- Gambling in games -- Rating systems -- It's a test! : hypothetical/issue spotter chapter. | |
650 | 7 |
_aVideo games industry. _2BUEsh |
|
650 | 7 |
_aVideo games industry _xLaw and legislation. _2BUEsh |
|
650 | 7 |
_aVideo games _xMarketing. _2BUEsh |
|
653 |
_cSeptember2023 _bART _2GD |
||
655 | _vReading book | ||
700 | 1 |
_aPyne, Brian, _eauthor. |
|
700 | 1 |
_aKane, Sean F., _eauthor. |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2ddc _cBB |
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999 |
_c30571 _d30542 |