000 02217cam a2200421 i 4500
001 on1180168028
003 EG-ScBUE
005 20230924100254.0
008 200515s2023 maua f b 001 0 eng d
020 _a9780136619949
020 _a0136619940
035 _a(OCoLC)1180168028
040 _aUKMGB
_beng
_erda
_cUKMGB
_dOCLCO
_dOCLCF
_dOCLCO
_dEYM
_dEEM
_dNLHHG
_dMYA
_dOLE
_dYDX
_dEG-ScBUE
082 0 4 _a794.81526
_222
_bBON
100 1 _aBond, Jeremy Gibson,
_eauthor.
245 1 0 _aIntroduction to game design, prototyping, and development :
_bfrom concept to playable game with Unity and C# /
_cJeremy Gibson Bond ; foreword by Richard Lemarchand.
250 _aThird edition.
264 1 _aBoston :
_bAddison-Wesley,
_c[2023]
264 4 _cc2023
300 _axlii, 1251 pages :
_billustrations (some color) ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aPart I. Game design and paper prototyping -- Part II. Programming C# in Unity -- Part III. Game prototype tutorials -- Part IV. Next steps.
520 _a"If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming."--Back cover.
630 0 7 _aUnity (Electronic resource)
_2BUEsh
650 7 _aComputer games
_xDesign.
_2BUEsh
650 7 _aComputer games
_xProgramming.
_2BUEsh
650 7 _aThree-dimensional display systems.
_2BUEsh
650 7 _aC# (Computer program language)
_2BUEsh
650 7 _aApplication software
_xDevelopment.
_2BUEsh
653 _cSeptember2023
_bART
_2GD
655 _vReading book
700 1 _aLemarchand, Richard,
_eauthor of introduction, etc.
942 _2ddc
_cBB
949 _tNONCIRC
_l_ULDEMAND
_mI-UNIVLIB
_o.PUBLIC. Books on Demand service for IUPUI University Library users only
_o.PUBLIC. Click the “Get this for IUPUI” button to submit a request.
999 _c30561
_d30532