000 | 01928cam a22003738i 4500 | ||
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001 | 21655470 | ||
003 | EG-ScBUE | ||
005 | 20230924092753.0 | ||
008 | 200725s2020 nyu f b 000 0 eng d | ||
020 | _a9781982137939 | ||
040 |
_aLBSOR/DLC _beng _erda _cDLC _dDLC |
||
043 | _an-us--- | ||
082 | 0 | 4 |
_a794.81535 _222 _bHAL |
100 | 1 |
_aHalpern, Daniel Noah, _eauthor. |
|
245 | 1 | 0 |
_aBecoming a video game designer / _cDaniel Noah Halpern. |
250 | _aFirst Simon & Schuster hardcover edition. | ||
264 | 1 |
_aNew York : _bSimon & Schuster, _c2020. |
|
300 |
_a141 pages ; _c20 cm. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
||
490 | 0 | _aMasters at work | |
504 | _aIncludes bibliographical references. | ||
505 | 0 | _aThe universe, also known as the game -- Accumulating the fact -- A scattered dynasty of recluses -- The infinite hill -- How to make a magic circle -- The garden of forking paths -- The theme of the traitor and the hero -- Metaphors were a weariness of the flesh to the poets themselves -- Manifestations of imagination. | |
520 |
_a"A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"-- _cProvided by publisher. |
||
650 | 7 |
_aVideo game designers _xVocational guidance _zUnited States. _2BUEsh |
|
650 | 7 |
_aVideo games _xDesign. _2BUEsh |
|
653 |
_cSeptember2023 _bART _2GD |
||
655 | _vReading book | ||
776 | 0 | 8 |
_iOnline version: _aHalpern, Daniel Noah. _tBecoming a video game designer. _bFirst Simon & Schuster hardcover edition _dNew York : Simon & Schuster, 2020 _z9781982137946 _w(DLC) 2020032869 |
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2ddc _cBB |
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999 |
_c30557 _d30528 |