000 01928cam a22003738i 4500
001 21655470
003 EG-ScBUE
005 20230924092753.0
008 200725s2020 nyu f b 000 0 eng d
020 _a9781982137939
040 _aLBSOR/DLC
_beng
_erda
_cDLC
_dDLC
043 _an-us---
082 0 4 _a794.81535
_222
_bHAL
100 1 _aHalpern, Daniel Noah,
_eauthor.
245 1 0 _aBecoming a video game designer /
_cDaniel Noah Halpern.
250 _aFirst Simon & Schuster hardcover edition.
264 1 _aNew York :
_bSimon & Schuster,
_c2020.
300 _a141 pages ;
_c20 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aMasters at work
504 _aIncludes bibliographical references.
505 0 _aThe universe, also known as the game -- Accumulating the fact -- A scattered dynasty of recluses -- The infinite hill -- How to make a magic circle -- The garden of forking paths -- The theme of the traitor and the hero -- Metaphors were a weariness of the flesh to the poets themselves -- Manifestations of imagination.
520 _a"A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"--
_cProvided by publisher.
650 7 _aVideo game designers
_xVocational guidance
_zUnited States.
_2BUEsh
650 7 _aVideo games
_xDesign.
_2BUEsh
653 _cSeptember2023
_bART
_2GD
655 _vReading book
776 0 8 _iOnline version:
_aHalpern, Daniel Noah.
_tBecoming a video game designer.
_bFirst Simon & Schuster hardcover edition
_dNew York : Simon & Schuster, 2020
_z9781982137946
_w(DLC) 2020032869
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30557
_d30528