000 | 01149cam a22003375i 4500 | ||
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001 | 22447102 | ||
003 | EG-ScBUE | ||
005 | 20230907111119.0 | ||
008 | 220228t2022 maua f b 001 0 eng d | ||
020 | _a9783110692259 | ||
040 |
_aDLC _beng _erda _cDLC _dEG-ScBUE |
||
082 | 0 | 4 |
_222 _a794.8 _bGRU |
100 | 1 |
_aGrufstedt, Ylva, _eauthor. |
|
245 | 1 | 0 |
_aShaping the past : _bcounterfactual history and game design practice in digital strategy games / _cYlva Grufstedt. |
250 | _aFirst edition. | ||
264 | 1 |
_aBoston : _bDe Gruyter, _c[2022] |
|
264 | 4 | _cc2022 | |
300 |
_aviii, 232 pages : _billustrations ; _c24 cm. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
490 | 0 |
_aVideo Games and the Humanities ; _v7 |
|
504 | _aIncludes bibliographical references and index. | ||
650 | 7 |
_aVideo games _xHistory. _2BUEsh |
|
650 | 7 |
_aComputer games _xSoftware. _2BUEsh |
|
653 |
_bART _2GD |
||
655 | _vReading book | ||
906 |
_a0 _bibc _corignew _d2 _eepcn _f20 _gy-gencatlg |
||
942 |
_2ddc _cBB |
||
999 |
_c30552 _d30523 |