000 01547cam a2200337 i 4500
001 18878070
003 EG-ScBUE
005 20230907102932.0
008 151202s2020 flu f 001 0 eng d
020 _a9781138920064 (pbk : alk. paper)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
_dEG-ScBUE
082 0 4 _a794.81526
_222
_bAHE
100 1 _aAhearn, Luke,
_eauthor.
245 1 0 _a3D game textures :
_bcreate professional game art using Photoshop /
_cLuke Ahearn.
250 _aFourth edition.
264 1 _aBoca Raton :
_bCRC Press, Taylor & Francis Group,
_c2020.
300 _axix, 391 pages ;
_c26 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
505 0 _aThe basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.
630 0 7 _aAdobe Photoshop.
_2BUEsh
650 7 _aComputer games
_xProgramming.
_2BUEsh
650 7 _aComputer graphics.
_2BUEsh
653 _bART
_2GD
655 _vReading book
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30548
_d30519