000 05062cam a22003858i 4500
001 22062617
003 EG-ScBUE
005 20230907094636.0
008 210602s2021 enko f b 001 0 eng d
020 _a9781108473026
040 _aDLC
_beng
_erda
_cDLC
_dEG-ScBUE
082 0 4 _a781.54
_222
_bCAM
245 0 4 _aThe Cambridge companion to video game music /
_cedited by Melanie Fritsch, Heinrich Heine University Dusseldorf, Tim Summers, Royal Holloway, University of London.
264 1 _aCambridge, United Kingdom ;
_aNew York, NY :
_bCambridge University Press,
_c2021.
300 _axxxv, 446 pages :
_bphotographs ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aCambridge companions to music
504 _aIncludes bibliographical references and index.
505 0 _aForeword. The Collaborative Art of Game Music / Lydia Andrew -- Introduction / Melanie Fritsch and Tim Summers -- Introduction to Part 1. Chiptunes. Before Red Book : Early Video Game Music and Technology / James Newman ; Chiptune, Ownership and the Digital Underground / Kenneth B. McAlpine ; Waveform Wizard : An Interview with Junko Ozawa / Junko Ozawa, trans. Lyman Gamberton -- Introduction to Part 2. Creating and Programming Game Music. Building Relationships: The Process of Creating Game Music / Guy Michelmore ; The Inherent Conflicts of Musical Interactivity in Video Games / Richard Stevens ; The Triple Lock of Synchronization / K.J. Donnelly ; “Less Music, Now!” : New Contextual Approaches to Video Game Soundtracks / Rob Bridgett ; Composing for Independent Games. The Music of Kentucky Route Zero / Ben Babbitt -- Introduction to Part 3. Analytical Approaches. Music Games / Michael Austin ; Autoethnography, Phenomenology and Hermeneutics / Michiel Kamp ; Interacting with Soundscapes : Music, Sound Effects, and Dialogue in Video Games / Elizabeth Medina-Gray ; Analytical Traditions and Game Music : Super Mario Galaxy as a Case Study / Steven Reale ; Semiotics in Game Music / Iain Hart ; Game - Music - Performance. Introducing a Ludomusicological Theory and Framework / Melanie Fritsch -- Introduction to Part 4. Realities, Perception and Psychology. A Step Back from Reality : Sound and Presence in Computer Games and Other Worlds / Mark Grimshaw-Aagaard ; Audio and the Experience of Gaming : A Cognitive-Emotional Approach to Video Game Sound / Dana Plank ; Physiological Responses and Game Music / Duncan Williams -- Introduction to Part 5. Game Music, Contexts and Identities. Game Music and Identity / Chris Tonelli ; Game Music and History / James Cook ; Open Worlds : Globalization, Localization, and Video Game Music / William Gibbons ; Female Credit : Excavating Recognition for the Capcom Sound Team / Hillegonda C. Rietveld and Andrew Lemon -- Introduction to Part 6. Beyond the Game. Pop Music, Economics and Marketing / Andra Ivănescu ; Game Music Beyond the Games / Ryan Thompson ; Producing Game Music Concerts / Thomas Böcker.
520 _a"Video game music has been permeating popular culture for over forty years, at least since the titular aliens of Space Invaders arrived in 1978, accompanied by an ever-accelerating musical ostinato. Now, reaching hundreds of millions of listeners, game music has grown to encompass a diverse spectrum of musical materials and practices. Its instrumentation ranges from orchestras to rock bands, its contexts from bedroom televisions to concert halls, its materials from 'art music' to Top-40 pop, and its systems from generative music technologies to carefully hand-crafted idiosyncratic musical structures. No longer a novelty within electronic music technology, nor a poor relative to film music, game music engages huge audiences, large budgets, and is the site of innovative scholarship. As well as being a crucial component of the audio-visual interactive experience of video gaming, game music has also had a marked impact on broader popular culture. Simply put, video game music is an important aspect of the musical life of the late-twentieth and twenty-first centuries in the Western world, and has cross-fertilized with many musical genres. At the same time, game music highlights a long tradition of music and play that can be traced back to antiquity"--
_cProvided by publisher.
650 7 _aVideo game music
_xHistory and criticism.
_2BUEsh
650 7 _aVideo game music
_xPsychological aspects.
_2BUEsh
650 7 _aVideo game music
_xProduction and direction.
_2BUEsh
650 7 _aChiptunes
_xHistory and criticism.
_2BUEsh
653 _bART
_2GD
655 _vReading book
700 1 _aFritsch, Melanie,
_eeditor.
700 1 _aSummers, Tim,
_d1987-
_eeditor.
776 0 8 _iOnline version:
_tCambridge companion to video game music
_b[1.]
_dCambridge, United Kingdom ; New York, NY : Cambridge University Press, 2021
_z9781108670289
_w(DLC) 2021026876
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30543
_d30514