000 02223cam a2200325 i 4500
001 22936544
003 EG-ScBUE
005 20230906140553.0
008 230121s2023 enka f 001 0 eng d
020 _a9781032406930
040 _aLBSOR
_beng
_erda
_cLBSOR
_dDLC
_dEG-ScBUE
082 0 4 _a794.8028
_222
_bBRI
100 1 _aBridgett, Rob,
_eauthor.
245 1 0 _aWorking with sound :
_bthe future of audio work in interactive entertainment /
_cRob Bridgett.
264 1 _aLondon ;
_aNew York, NY :
_bRoutledge,
_c2023.
300 _axii, 214 pages ;
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
520 _a"Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators and programmers who collaborate closely with their colleagues working on game audio and sound"--
_cProvided by publisher.
650 7 _aVideo games
_xSound effects
_xVocational guidance.
_2BUEsh
650 7 _aSound
_xRecording and reproducing
_xDigital techniques.
_2BUEsh
653 _bART
_2GD
655 _vReading book
776 0 8 _iOnline version:
_aBridgett, Rob.
_tWorking with sound
_dAbingdon, Oxon ; New York, NY : Routledge, 2023
_z9781003354352
_w(DLC) 2022057171
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBB
999 _c30525
_d30496