000 | 01327cam a2200325 i 4500 | ||
---|---|---|---|
001 | 21284698 | ||
003 | EG-ScBUE | ||
005 | 20230905104956.0 | ||
008 | 191101r20232021enka f b 001 0 eng d | ||
020 | _a9781350015722 | ||
040 |
_aDLC _beng _erda _cDLC _dDLC |
||
082 | 0 | 4 |
_a794.8 _222 _bSAL |
100 | 1 |
_aSalmond, Michael, _eauthor. |
|
245 | 1 | 0 |
_aVideo game level design : _bhow to create video games with emotion, interaction and engagement / _cMichael Salmond. |
250 | _aReprint edition. | ||
264 | 1 |
_aLondon : _bBloomsbury Academic, _c2023. |
|
300 |
_axiv, 172 pages : _bchiefly illustrations (some color) ; _c28 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
520 |
_a"Explains what level design is and how to use it to make engaging video games"-- _cProvided by publisher. |
||
650 | 7 |
_aLevel design (Computer science) _2BUEsh |
|
650 | 7 |
_aVideo games _xPsychological aspects. _2BUEsh |
|
653 |
_bART _2GD |
||
655 | _vReading book | ||
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBB |
||
999 |
_c30520 _d30491 |