000 | 02472cam a2200349 i 4500 | ||
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001 | 21323457 | ||
003 | EG-ScBUE | ||
005 | 20230905102419.0 | ||
008 | 191206t2020 nyua f 001 0 eng d | ||
020 | _a9781138738973 | ||
040 |
_aDLC _beng _erda _cDLC _dDLC _dEG-ScBUE |
||
082 | 0 | 4 |
_a794.81525 _222 _bSIN |
100 | 1 |
_aSinclair, Jean-Luc, _eauthor. |
|
245 | 1 | 0 |
_aPrinciples of game audio and sound design : _bsound design and audio implementation for interactive and immersive media / _cJean-Luc Sinclair. |
264 | 1 |
_aNew York, NY : _bRoutledge, _c2020. |
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300 |
_axv, 295 pages : _billustrations ; _c25 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
||
500 | _aIncludes index. | ||
520 |
_a"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"-- _cProvided by publisher. |
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650 | 7 |
_aComputer games _xProgramming. _2BUEsh |
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650 | 7 |
_aSound _xRecording and reproducing _xDigital techniques. _2BUEsh |
|
650 | 7 |
_aComputer sound processing. _2BUEsh |
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650 | 7 |
_aVideo games _xSound effects. _2BUEsh |
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653 |
_bART _2GD |
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655 | _vReading book | ||
776 | 0 | 8 |
_iOnline version: _aSinclair, Jean-Luc, _tPrinciples of game audio and sound design _dNew York, NY : Routledge, 2020. _z9781315184432 _w(DLC) 2019056515 |
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2ddc _cBB |
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999 |
_c30516 _d30487 |