000 | 00918nam a2200289 i 4500 | ||
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003 | EG-ScBUE | ||
005 | 20230904095505.0 | ||
008 | 200219t2021 flua f 001 0 eng d | ||
020 | _a9780367556532 | ||
040 |
_aEG-ScBUE _beng _erda _cEG-ScBUE _dEG-ScBUE |
||
082 | 0 | 4 |
_222 _a794.8 _bOCO |
100 | 1 |
_aO'Connor, Phil _c(Video game designer), _eauthor. |
|
245 | 1 | 4 |
_aThe craft and science of game design : _ba video game designer's manual / _cPhil O'Connor. |
264 | 1 |
_aBoca Raton : _bCRC Press, _c2021. |
|
264 | 4 | _cc2021 | |
300 |
_axi, 122 pages : _billustrations ; _c22 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
500 | _aIncludes index. | ||
650 | 7 |
_aVideo games _xDesign _xVocational guidance. _2BUEsh |
|
653 |
_bART _2GD |
||
655 | _vReading book | ||
942 |
_2ddc _cBB |
||
960 | _a39002134802009 | ||
987 | _cON ORDER | ||
999 |
_c30509 _d30480 |