000 | 01600cam a2200361 i 4500 | ||
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001 | 18178136 | ||
003 | EG-ScBUE | ||
005 | 20230131104044.0 | ||
008 | 140605s2015 maua f 001 0 eng d | ||
020 | _a1138777935 | ||
020 | _a9781138777934 | ||
040 |
_aDLC _beng _erda _cDLC _dDLC _dEG-ScBUE |
||
082 | 0 | 4 |
_222 _a777.7 _bJAC |
100 | 1 |
_aJackson, Chris _q(Chris B.) _eauthor. _941670 |
|
245 | 1 | 0 |
_aAfter effects and cinema 4D lite : _b3D motion graphics and visual effects using CINEWARE / _cChris Jackson. |
264 | 1 |
_aBurlington, Massachusetts : _bFocal Press / Taylor & Francis Group, _c2015. |
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300 |
_axiv, 302 pages : _billustrations (some color) ; _c24 cm |
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336 |
_2rdacontent _atext _btxt |
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337 |
_2rdamedia _aunmediated _bn |
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338 |
_2rdacarrier _avolume _bnc |
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500 | _aIncludes index. | ||
505 | _aGetting started in Cinema 4D -- Modeling in Cinema 4D -- 3D camera tracking and compositing with Cineware -- Casting shadows using layers with Cineware -- Lighting effects -- Materials and shaders in motion -- Working with cameras in Cinema 4D and Cineware -- Multi-pass rendering with Cineware -- Beyond Cinema 4D Lite. | ||
590 | _aWessam | ||
630 | 0 | 7 |
_aAdobe After effects. _2BUEsh _941671 |
630 | 0 | 7 |
_aCinema 4D XL. _2BUEsh _941672 |
650 | 7 |
_aComputer animation. _2BUEsh _95825 |
|
650 | 7 |
_aThree-dimensional display systems. _2BUEsh _937703 |
|
651 | _2BUEsh | ||
653 |
_bCOMAME _cNovember2016 |
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655 | _vReading book | ||
856 |
_uwww.focalpress.com/9781138777934 _yProject files and video tutorials |
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942 |
_2ddc _e22 _k777.7 JAC _cBB |
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999 |
_c23201 _d23173 |