000 | 01116nam a2200313 i 4500 | ||
---|---|---|---|
003 | EG-ScBUE | ||
005 | 20230315101029.0 | ||
008 | 161101t2014 flua f b 001 0 eng d | ||
020 | _a9781482217162 | ||
040 |
_aEG-ScBUE _beng _erda _cEG-ScBUE _dEG-ScBUE |
||
082 | 0 | 4 |
_a794.81526 _bFUL _222 |
100 | 1 |
_aFullerton, Tracy, _eauthor. |
|
245 | 1 | 0 |
_aGame design workshop : _ba playcentric approach to creating Innovative games / _cby Tracy Fullerton ; with a foreword by Eric Zimmerman. |
250 | _aThird edition. | ||
264 |
_aBoca Raton : _bCRC Press / Taylor & Francis, _c2014. |
||
300 |
_axxvii, 507 pages : _billustrations ; _c24 cm |
||
336 |
_2rdacontent _atext _btxt |
||
337 |
_2rdamedia _aunmediated _bn |
||
338 |
_2rdacarrier _avolume _bnc |
||
504 | _aIncludes bibliographical references and index. | ||
590 | _aSuzan Ashmawy ; revised by Fouad. | ||
650 | 7 |
_aComputer games. _xDesign. _2BUEsh |
|
650 | 7 |
_aComputer games. _xProgramming. _2BUEsh |
|
650 | 7 |
_aComputer graphics. _2BUEsh |
|
651 | _2BUEsh | ||
653 |
_bCOMSCI _cOctober2016 |
||
655 | _vReading book | ||
942 |
_2ddc _cBB |
||
999 |
_c22971 _d22943 |