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008 130325t2013 njua frbd 001 0 eng d
020 _a9780321902924 (pbk.)
020 _a0321902920 (pbk.)
040 _aBTCTA
_beng
_cBTCTA
_dUKMGB
_dYDXCP
_dDPL
_dOCLCA
_dCUV
_dOCLCA
_dOCLCF
_dOCLCA
_dS4S
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082 0 4 _a006.693
_bMAT
_222
100 1 _aMatsuda, Kouchi,
_d1960-
_938902
245 1 0 _aWebGL programming guide :
_binteractive 3D graphics programming with WebGL /
_cKouichi Matsuda, Rodger Lea.
260 _aUpper Saddle River :
_bAddison Wesley / Pearson Education,
_cc.2013.
300 _axxv, 516 p. :
_bill. ;
_c24 cm.
490 0 _aOpenGL series
500 _aIndex : p.
500 _aGlossary : p.
504 _aIncludes bibliographical references.
520 _aUsing WebGL, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.You'll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.You'll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won't just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.Coverage includes:* WebGL's origin, core concepts, features, advantages, and integration with other web standards* How <canvas> and basic WebGL functions work together to deliver 3D graphics* Shader development with OpenGL ES Shading Language (GLSL ES)* 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective* Achieving greater realism through lighting and hierarchical objects* Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more* Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settingsThis is the newest text in the OpenGL Technical Library, Addison-Wesley's definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
650 0 _aWebGL (Computer program language)
_2BUEsh
650 7 _aComputer graphics.
_2BUEsh
_93615
651 _2BUEsh
653 _bCOMSCI
_cAugust2015
_cDecember2015
700 1 _aLea, Rodger,
_d1962-
942 _2ddc
_k006.693 MAT
999 _c20571
_d20543