000 02624cam a22003495i 4500
999 _c19900
_d19872
001 18007759
003 EG-ScBUE
005 20200812135845.0
008 140115s2014 maua f bd 001 0 eng d
020 _a9780415836944 (paperback)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
_dEG-ScBUE
082 0 4 _a006.7
_bMIL
_222
100 1 _aMiller, Carolyn Handler,
_eauthor.
_938573
245 1 0 _aDigital storytelling :
_ba creator's guide to interactive entertainment /
_cby Carolyn Handler Miller.
250 _aThird edition.
264 1 _aBurlington, MA ;
_aOxon :
_bFocal Press / Taylor & Francis Group,
_c2014.
300 _axx, 546 pages :
_billustration ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes glossary.
504 _aIncludes bibliographical references and index.
520 _a"Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transmedia, games, apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the reader interact with the story, letting the reader shape the story themselves. This book features case studies that cover a multitude of platforms and different story types. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and messaging: advertising, education, and interactive cinema. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories New to this edition: - Coverage of new augmented reality programs and motion-based devices like Google Glass and Kinect. - Creating stories that use 'gamification.' - Stories told through mobile games. - Developing stories focused on a whole new generation of audiences. "--
650 7 _aInteractive multimedia.
_2BUEsh
650 7 _aStorytelling
_xData processing.
_2BUEsh
_924892
650 7 _aDigital storytelling.
_2BUEsh
651 _2BUEsh
653 _bCOMAME
_cJune2015
_cOctober2015
653 _bCOMAME
_cJuly2020
655 _vReading book
_934232
942 _2ddc
_cBB