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005 | 20091028085543.0 | ||
008 | 090421s2009 maua | b 001 0deng d | ||
010 | _a 2009016733 | ||
015 |
_aGBA958894 _2bnb |
||
016 | 7 |
_a015291193 _2Uk |
|
020 | _a9780123747310 (hardcover : alk. paper) | ||
020 | _a0123747317 (hardcover : alk. paper) | ||
035 | _a(OCoLC)ocn319064669 | ||
040 |
_aDLC _cDLC _dYDX _dUKM _dBWX _dDLC |
||
050 | 0 | 0 |
_aQA76.76.C672 _bM549 2009 |
082 | 0 | 0 |
_a006.3 _222 _bMIL |
100 | 1 |
_aMillington, Ian. _eAuthor _922658 |
|
245 | 1 | 0 |
_aArtificial Intelligence for Games / _cIan Millington and John Funge. |
250 | _a2nd ed. | ||
260 |
_aBurlington, MA ; _aLondon : _bMorgan Kaufmann/Elsevier, _cc2009. |
||
300 |
_axxiii, 870 p. : _bill. ; _c25 cm. |
||
504 | _aIncludes bibliographical references (p. 841-845) and index. | ||
505 | 0 | _aIntroduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres. | |
541 | _aBacca ; | ||
650 | 0 |
_aComputer games _xProgramming. _922659 |
|
650 | 0 |
_aComputer animation. _922660 |
|
650 | 0 |
_aArtificial intelligence. _922661 |
|
700 | 1 |
_aFunge, John David, _d1968- _eAuthor _922662 |
|
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