Results
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Starting out with games & graphics / Tony Gaddis. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston : Addison Wesley, c.2010
Availability: Items available for loan: Central Library (2)Call number: 005.1 GAD, ...
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Developing games in Java / David Brackeen with Bret Barker and Laurence Vanhelsuwe. by
- Brackeen, David [author.]
- Barker, Bret [author.]
- Vanhelsuwe, Laurence [author.]
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Berkeley, California : New Riders, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (2)Call number: 794.81711 BRA, ...
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Game design / Bob Bates. by - Bates, Bob,, 1951- [author.]
Edition: Second edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, MA : Course Technology, Cengage Learning, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (2)Call number: 794.81 BAT, ...
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Game development essentials : an introduction / Jeannie Novak. by - Novak, Jeannie, 1966- [author.]
Series: Media Arts & Design
Edition: Third edition.International edition.
Material type: Text; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [Canberra] : Delmar Cengage Learning, [2012]Copyright date: c2012
Availability: Items available for loan: Central Library (18)Call number: 794.81526 NOV, ... Items available for reference: Central Library: Not for loan (2)Call number: 794.81526 NOV, ...
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Beginning C++ through game programming / Michael Dawson. by
Edition: 3rd ed.
Material type: Text; Literary form:
Not fiction
; Audience:
Specialized;
Publication details: Boston, United States : Course Technology, Cengage Learning, c.2011
Availability: Items available for loan: Central Library (1)Call number: 005.133 DAW.
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Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham. by
- McShaffry, Mike [author.]
- Graham, David [author.]
Edition: Fourth edition.
Material type: Text; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, United States : Course Technology, Cengage Learning, [2013]Copyright date: c2013
Availability: Items available for loan: Central Library (3)Call number: 794.81526 MCS, ...
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Fundamentals of game design / Ernest Adams. by
Edition: Third edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: [New Jersey] : Pearson Education / New Riders, [2014]Copyright date: c2014
Availability: Items available for loan: Central Library (2)Call number: 794.81536 ADA, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81536 ADA.
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3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach. by - Rautenbach, Pierre [author.]
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: London : Course Technology / Cengage Learning, [2008]Copyright date: c2008
Availability: Items available for loan: Central Library (1)Call number: 794.816693 RAU.
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Programming 2D games / Charles Kelly. by - Kelly, Charles, 1889-1971 [author.]
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boca Raton : CRC Press / Taylor & Francis Group, [2012]Copyright date: c2012
Availability: Items available for loan: Central Library (3)Call number: 794.81526 KEL, ...
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Practical game development with unity and blender / Alan Thorn. by Series: Game development
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Boston, MA : Cengage Learning, [2015]Copyright date: c2015
Availability: Items available for loan: Central Library (7)Call number: 794.81526 THO, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81526 THO.
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