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Starting out with games & graphics / Tony Gaddis. by
  • Gaddis, Tony
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Addison Wesley, c.2010
Availability: Items available for loan: Central Library (2)Call number: 005.1 GAD, ...

Developing games in Java / David Brackeen with Bret Barker and Laurence Vanhelsuwe. by
  • Brackeen, David [author.]
  • Barker, Bret [author.]
  • Vanhelsuwe, Laurence [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Berkeley, California : New Riders, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (2)Call number: 794.81711 BRA, ...

Game design / Bob Bates. by
  • Bates, Bob,‏, 1951- [author.]
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Boston, MA : Course Technology, Cengage Learning, [2004]Copyright date: c2004
Availability: Items available for loan: Central Library (2)Call number: 794.81 BAT, ...

Game development essentials : an introduction / Jeannie Novak. by
  • Novak, Jeannie, 1966- [author.]
Series: Media Arts & Design
Edition: Third edition.International edition.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publisher: [Canberra] : Delmar Cengage Learning, [2012]Copyright date: c2012
Availability: Items available for loan: Central Library (18)Call number: 794.81526 NOV, ... Items available for reference: Central Library: Not for loan (2)Call number: 794.81526 NOV, ...
  (1 votes)
Beginning C++ through game programming / Michael Dawson. by
  • Dawson, Michael
Edition: 3rd ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, United States : Course Technology, Cengage Learning, c.2011
Other title:
  • C++
Availability: Items available for loan: Central Library (1)Call number: 005.133 DAW.

Beginning C++ through game programming / Michael Dawson. by
  • Dawson, Michael
Series: Game Development
Edition: 4th ed.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, United States : Cengage Learning PTR, c.2015
Availability: Items available for loan: Central Library (2)Call number: 005.133 DAW, ...

Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham. by
  • McShaffry, Mike [author.]
  • Graham, David [author.]
Edition: Fourth edition.
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publisher: Boston, United States : Course Technology, Cengage Learning, [2013]Copyright date: c2013
Availability: Items available for loan: Central Library (3)Call number: 794.81526 MCS, ...

Fundamentals of game design / Ernest Adams. by
  • Adams, Ernest [author.]
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: [New Jersey] : Pearson Education / New Riders, [2014]Copyright date: c2014
Availability: Items available for loan: Central Library (2)Call number: 794.81536 ADA, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81536 ADA.

3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach. by
  • Rautenbach, Pierre [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: London : Course Technology / Cengage Learning, [2008]Copyright date: c2008
Availability: Items available for loan: Central Library (1)Call number: 794.816693 RAU.

Programming 2D games / Charles Kelly. by
  • Kelly, Charles, 1889-1971 [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Boca Raton : CRC Press / Taylor & Francis Group, [2012]Copyright date: c2012
Availability: Items available for loan: Central Library (3)Call number: 794.81526 KEL, ...
  (1 votes)
Practical game development with unity and blender / Alan Thorn. by
  • Thorn, Alan [author.]
Series: Game development
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Boston, MA : Cengage Learning, [2015]Copyright date: c2015
Availability: Items available for loan: Central Library (7)Call number: 794.81526 THO, ... Items available for reference: Central Library: Not for loan (1)Call number: 794.81526 THO.

Beginning Android 3D game development / Robert Chin. by
  • Chin, Robert
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: [New York] : Apress, c.2014
Availability: Items available for loan: Central Library (1)Call number: 004 CHI.

Foundation game design with HTML5 and JavaScript / Rex van der Spuy. by
  • Van der Spuy, Rex [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: [S. l.] : Friends of ED, [2012]Copyright date: c2012
Availability: Items available for loan: Central Library (1)Call number: 794.81 VAN.

Algorithms and networking for computer games / Jouni Smed, Harri Hakonen, University of Turku, Finland. by
  • Smed, Jouni [author.]
  • Hakonen, Harri [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Chichester, England : John Wiley and Sons, Ltd, [2006]Copyright date: c2006
Online access:
Availability: Items available for loan: Central Library (1)Call number: 794.81526 SME.

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