Artificial Intelligence for Games / Ian Millington and John Funge.
Material type: TextPublication details: Burlington, MA ; London : Morgan Kaufmann/Elsevier, c2009.Edition: 2nd edDescription: xxiii, 870 p. : ill. ; 25 cmISBN:- 9780123747310 (hardcover : alk. paper)
- 0123747317 (hardcover : alk. paper)
- 006.3 22 MIL
- QA76.76.C672 M549 2009
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
NB - Book (Non borrowing) | Central Library Lower Floor | Baccah | 006.3 MIL (Browse shelf(Opens below)) | Not for loan | 000023006 | ||
Book - Borrowing | Central Library Lower Floor | Baccah | 006.3 MIL (Browse shelf(Opens below)) | Available | 000023007 | ||
Book - Borrowing | Central Library Lower Floor | Baccah | 006.3 MIL (Browse shelf(Opens below)) | Available | 000023008 |
Includes bibliographical references (p. 841-845) and index.
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
Bacca ;
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