Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond ; foreword by Richard Lemarchand.
Material type: TextPublisher: Boston : Addison-Wesley, [2023]Copyright date: c2023Edition: Third editionDescription: xlii, 1251 pages : illustrations (some color) ; 24 cmContent type:- text
- unmediated
- volume
- 9780136619949
- 0136619940
- 794.81526 22 BON
Item type | Current library | Collection | Call number | Vol info | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|---|
Book - Borrowing | Central Library Second Floor | Baccah | 794.81526 BON (Browse shelf(Opens below)) | 37688 | Checked out | 10/10/2024 | 000056893 |
Includes bibliographical references and index.
Part I. Game design and paper prototyping -- Part II. Programming C# in Unity -- Part III. Game prototype tutorials -- Part IV. Next steps.
"If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming."--Back cover.
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