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Artificial Intelligence for Games / Ian Millington and John Funge.

By: Contributor(s): Material type: TextTextPublication details: Burlington, MA ; London : Morgan Kaufmann/Elsevier, c2009.Edition: 2nd edDescription: xxiii, 870 p. : ill. ; 25 cmISBN:
  • 9780123747310 (hardcover : alk. paper)
  • 0123747317 (hardcover : alk. paper)
Subject(s): DDC classification:
  • 006.3 22 MIL
LOC classification:
  • QA76.76.C672 M549 2009
Contents:
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
NB - Book (Non borrowing) NB - Book (Non borrowing) Central Library Lower Floor Baccah 006.3 MIL (Browse shelf(Opens below)) Not for loan 000023006
Book - Borrowing Book - Borrowing Central Library Lower Floor Baccah 006.3 MIL (Browse shelf(Opens below)) Available 000023007
Book - Borrowing Book - Borrowing Central Library Lower Floor Baccah 006.3 MIL (Browse shelf(Opens below)) Available 000023008
Total holds: 0

Includes bibliographical references (p. 841-845) and index.

Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.

Bacca ;

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