MARC details
000 -LEADER |
fixed length control field |
02157cam a2200337 i 4500 |
001 - CONTROL NUMBER |
control field |
21443665 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
EG-ScBUE |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20230924093830.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
200210t2020 maua f b 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780262043915 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
LBSOR/DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
DLC |
Modifying agency |
DLC |
-- |
EG-ScBUE |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81525 |
Edition number |
22 |
Item number |
ZUB |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Zubek, Robert, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Elements of game design / |
Statement of responsibility, etc |
Robert Zubek. |
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Cambridge, Massachusetts : |
Name of publisher, distributor, etc |
The MIT Press, |
Date of publication, distribution, etc |
[2020] |
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Date of publication, distribution, etc |
c2020 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xx, 230 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Elements -- Player experience -- Mechanics -- Systems -- Gameplay -- Macrostructure -- Prototyping and playtesting. |
520 ## - SUMMARY, ETC. |
Summary, etc |
""Elements of Game Design" is an introductory text on game design. The goal is to teach students a structured process of design applicable to games and interactive experiences, and introduce the vocabulary and techniques of practicing game designers. The text draws on the author's experience as a professional game developer, as well as a teacher of an intro-level game development class. The book begins by introducing the user-centered design paradigm, and explain a games-specific process that splits the design problem into several conceptual stages. The bulk of the text explores those stages in detail, and teaches how to analyze and resolve them. Throughout the text we introduce the technical vocabulary and concepts used by designers in the industry, and illustrate the particular lessons with numerous real-life examples. The text ends with a review of the overall process and its application in the production of new games"-- |
Assigning source |
Provided by publisher. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Games |
General subdivision |
Design and construction. |
Source of heading or term |
BUEsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Design. |
Source of heading or term |
BUEsh |
653 ## - INDEX TERM--UNCONTROLLED |
Arrived date list |
September2023 |
Resource For college |
Arts and Design |
Specialization |
Game Design |
655 ## - INDEX TERM--GENRE/FORM |
Form subdivision |
Reading book |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
7 |
b |
cbc |
c |
orignew |
d |
1 |
e |
ecip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Book - Borrowing |