MARC details
000 -LEADER |
fixed length control field |
03593cam a22003015a 4500 |
001 - CONTROL NUMBER |
control field |
17671559 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20151213122236.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
130325t2013 njua frbd 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780321902924 (pbk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0321902920 (pbk.) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
BTCTA |
Language of cataloging |
eng |
Transcribing agency |
BTCTA |
Modifying agency |
UKMGB |
-- |
YDXCP |
-- |
DPL |
-- |
OCLCA |
-- |
CUV |
-- |
OCLCA |
-- |
OCLCF |
-- |
OCLCA |
-- |
S4S |
-- |
DLC |
-- |
EG-ScBUE |
-- |
EG-ScBUE |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.693 |
Item number |
MAT |
Edition number |
22 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Matsuda, Kouchi, |
Dates associated with a name |
1960- |
9 (RLIN) |
38902 |
245 10 - TITLE STATEMENT |
Title |
WebGL programming guide : |
Remainder of title |
interactive 3D graphics programming with WebGL / |
Statement of responsibility, etc |
Kouichi Matsuda, Rodger Lea. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Upper Saddle River : |
Name of publisher, distributor, etc |
Addison Wesley / Pearson Education, |
Date of publication, distribution, etc |
c.2013. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxv, 516 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
490 0# - SERIES STATEMENT |
Series statement |
OpenGL series |
500 ## - GENERAL NOTE |
General note |
Index : p. |
500 ## - GENERAL NOTE |
General note |
Glossary : p. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references.<br/> |
520 ## - SUMMARY, ETC. |
Summary, etc |
Using WebGL, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.You'll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.You'll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won't just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.Coverage includes:* WebGL's origin, core concepts, features, advantages, and integration with other web standards* How <canvas> and basic WebGL functions work together to deliver 3D graphics* Shader development with OpenGL ES Shading Language (GLSL ES)* 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective* Achieving greater realism through lighting and hierarchical objects* Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more* Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settingsThis is the newest text in the OpenGL Technical Library, Addison-Wesley's definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
WebGL (Computer program language) |
Source of heading or term |
BUEsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
Source of heading or term |
BUEsh |
9 (RLIN) |
3615 |
651 ## - SUBJECT ADDED ENTRY--GEOGRAPHIC NAME |
Source of heading or term |
BUEsh |
653 ## - INDEX TERM--UNCONTROLLED |
Resource For college |
Informatics and Computer Science |
Arrived date list |
August2015 |
-- |
December2015 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Lea, Rodger, |
Dates associated with a name |
1962- |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Call number prefix |
006.693 MAT |