WebGL programming guide : (Record no. 20571)

MARC details
000 -LEADER
fixed length control field 03593cam a22003015a 4500
001 - CONTROL NUMBER
control field 17671559
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20151213122236.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130325t2013 njua frbd 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780321902924 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0321902920 (pbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency BTCTA
Language of cataloging eng
Transcribing agency BTCTA
Modifying agency UKMGB
-- YDXCP
-- DPL
-- OCLCA
-- CUV
-- OCLCA
-- OCLCF
-- OCLCA
-- S4S
-- DLC
-- EG-ScBUE
-- EG-ScBUE
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.693
Item number MAT
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Matsuda, Kouchi,
Dates associated with a name 1960-
9 (RLIN) 38902
245 10 - TITLE STATEMENT
Title WebGL programming guide :
Remainder of title interactive 3D graphics programming with WebGL /
Statement of responsibility, etc Kouichi Matsuda, Rodger Lea.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Upper Saddle River :
Name of publisher, distributor, etc Addison Wesley / Pearson Education,
Date of publication, distribution, etc c.2013.
300 ## - PHYSICAL DESCRIPTION
Extent xxv, 516 p. :
Other physical details ill. ;
Dimensions 24 cm.
490 0# - SERIES STATEMENT
Series statement OpenGL series
500 ## - GENERAL NOTE
General note Index : p.
500 ## - GENERAL NOTE
General note Glossary : p.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references.<br/>
520 ## - SUMMARY, ETC.
Summary, etc Using WebGL, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.You'll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.You'll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won't just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.Coverage includes:* WebGL's origin, core concepts, features, advantages, and integration with other web standards* How <canvas> and basic WebGL functions work together to deliver 3D graphics* Shader development with OpenGL ES Shading Language (GLSL ES)* 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective* Achieving greater realism through lighting and hierarchical objects* Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more* Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settingsThis is the newest text in the OpenGL Technical Library, Addison-Wesley's definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element WebGL (Computer program language)
Source of heading or term BUEsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
Source of heading or term BUEsh
9 (RLIN) 3615
651 ## - SUBJECT ADDED ENTRY--GEOGRAPHIC NAME
Source of heading or term BUEsh
653 ## - INDEX TERM--UNCONTROLLED
Resource For college Informatics and Computer Science
Arrived date list August2015
-- December2015
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Lea, Rodger,
Dates associated with a name 1962-
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Call number prefix 006.693 MAT
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Koha collection Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Serial Enumeration / chronology Total Checkouts Full call number Barcode Date last seen Cost, replacement price Koha item type
    Dewey Decimal Classification     Baccah Central Library Central Library Lower Floor 18/08/2015 Purchase 360.00 21759   006.693 MAT 000039799 11/06/2024 450.00 Book - Borrowing