Beginning C++ through game programming /
Dawson, Michael
Beginning C++ through game programming / C++ Michael Dawson. - 3rd ed. - Boston, United States : Course Technology, Cengage Learning, c.2011. - xxi, 410 p. : ill. ; 23 cm.
Index : p. 399-410.
Types, variables, and standard I / O : lost fortune-Truth, branching, and the game loop : guess my number-For loops, strings, and arrays : word jumble-The standard template library : hangman-Functions : mad lib-References : tic-tac-toe-Pointers : tic-tac-toe 2.0-Classes : critter caretaker-Advanced classes and dynamic memory : game lobby-Inheritance and polymorphism : blackjack.
Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
9781435457423 (pbk.) 1435457420 (pbk.)
2010928011
Computer games--Programming
C++ (Computer program language)
--Reading book
005.133 / DAW
Beginning C++ through game programming / C++ Michael Dawson. - 3rd ed. - Boston, United States : Course Technology, Cengage Learning, c.2011. - xxi, 410 p. : ill. ; 23 cm.
Index : p. 399-410.
Types, variables, and standard I / O : lost fortune-Truth, branching, and the game loop : guess my number-For loops, strings, and arrays : word jumble-The standard template library : hangman-Functions : mad lib-References : tic-tac-toe-Pointers : tic-tac-toe 2.0-Classes : critter caretaker-Advanced classes and dynamic memory : game lobby-Inheritance and polymorphism : blackjack.
Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
9781435457423 (pbk.) 1435457420 (pbk.)
2010928011
Computer games--Programming
C++ (Computer program language)
--Reading book
005.133 / DAW