Artificial Intelligence for Games /
Millington, Ian.
Artificial Intelligence for Games / Ian Millington and John Funge. - 2nd ed. - Burlington, MA ; London : Morgan Kaufmann/Elsevier, c2009. - xxiii, 870 p. : ill. ; 25 cm.
Includes bibliographical references (p. 841-845) and index.
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
9780123747310 (hardcover : alk. paper) 0123747317 (hardcover : alk. paper)
2009016733
GBA958894 bnb
015291193 Uk
Computer games--Programming.
Computer animation.
Artificial intelligence.
QA76.76.C672 / M549 2009
006.3 / MIL
Artificial Intelligence for Games / Ian Millington and John Funge. - 2nd ed. - Burlington, MA ; London : Morgan Kaufmann/Elsevier, c2009. - xxiii, 870 p. : ill. ; 25 cm.
Includes bibliographical references (p. 841-845) and index.
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
9780123747310 (hardcover : alk. paper) 0123747317 (hardcover : alk. paper)
2009016733
GBA958894 bnb
015291193 Uk
Computer games--Programming.
Computer animation.
Artificial intelligence.
QA76.76.C672 / M549 2009
006.3 / MIL